March 25, 2013

The Badger Speaks!

This animation is incomplete...  But yes, I'm planning on finishing it still.  This animation is for our muzzle-sync assignment.  I choose an audio-clip (from Night at the Museum) that had two characters speaking, because I wanted my muzzle and beak characters to interact.

Yes, I'm animating my beak for this too!  His poses are (ultra) roughly blocked in, just as a reference for the eye-level of the badger.  The background is also very... unresolved :P  But anyway, here's the animation for now.  Most of the badger stuff is done, but some of it is still rough.  Have a looksy:

March 17, 2013

Sketchbook Stories, 11

It's been forever since I've done a sketchbook post, so here's another one of those.  It's rather large too, because I have a whole bunch of random images from the past 2.5 months or so.   I've been obsessed with Milt Kahl hands lately, so I've studied  and drawn a whole bunch of those.  Besides that, there's a lot of layout studies here too.  All of those are Western related, so lots of horses, cowboys and stuff like that.

Another thing; I'm starting to put a little 'water-mark' stamp thing on my images from now on.  Maybe even a full-out water-mark at some point, but I'll try this for now.  Recently people have been telling me to do this, and recent talks at school have lead me to this.  It's basically just to claim that the work is mine, in case it gets posted somewhere else without me knowing about it.  Hopefully it doesn't look silly.

Alright, huge sketchbook dump:

March 16, 2013

Medieval People

I haven't posted anything in a while, so... I'm going to post something!

A big character design project this time.  The characters all had to be designed to come from a specific time period.  I choose medieval-Russia, which I really enjoyed.  I went through sooo much paper for this, it's insane!  Appealing female characters are really hard to do!  Besides that, I think the comic relief gave me the most trouble.  That and the villain's beard.

I'm not 100% happy with how the clean-up turned out.  The roughs were better: hopefully I can get the two on the same level someday.